Growth in US sales of non-voice wireless services is hindered by carriers' walled-garden approach to their offerings in which each carrier creates separate and mutually incompatible platforms for the sale and distribution of these services. In spite of similar offerings, each carrier has its own system for selling games, music and other applications. Marketers can best combat this constraint and offset the decline in voice revenue by segmenting their market and targeting those groups willing to spend more on particular applications, writes James Belcher, a senior analyst at eMarketer and author of the report.
Nevertheless, as non-voice wireless services become more popular, revenues from mobile entertainment, such as gaming, music, and video, will have the fastest growth rate of any non-voice category. "This projected growth makes a strong argument for focusing on mobile entertainment as a whole and on specific categories in particular, such as music," Mr. Belcher advises marketers.
Currently, there are over 26 million subscribers in the US and UK, but by 2010, the overall subscriber base for MNVOs will grow to 47.8 million customers and generate $20.7 billion, eMarketer predicts.
According to two separate studies, mobile game revenues will reach $1.5 billion by 2008, and video revenues are expected to exceed $1.5 billion.