The 2009 report is the second such study conducted by Economists Incorporated for the ESA, and provides an updated look at the impact of the entertainment software industry on the U.S. economy. Other findings include:
- The computer and video game industry directly employs more than 32,000 individuals, a number that has increased by nearly nine percent annually since 2005;
- Industry employees earn an average annual compensation of $89,781;
- Total compensation for all workers directly employed in the computer and video game industry was $2.9 billion in 2009; and
The industry directly and indirectly employs more than 120,000 people in the United States.
The report also examined the entertainment software industry's economic contributions to state economies across the United States. California remains the largest employer of computer and video game personnel in the nation, providing more than $2.6 billion in direct and indirect compensation to Californians last year. Entertainment software companies in the Golden State added approximately $2.1 billion to the state's economy and grew by a real annual rate of 11.4 percent from 2005 to 2009, compared to a period of negative growth for California's overall economy.
The report also found:
- Texas ranked second nationally in computer and video game personnel in 2009, with 13,613 direct and indirect employees;
- Washington's entertainment software companies directly and indirectly employ 11,225 individuals;
- Virginia's computer and video game industry continues to experience tremendous growth, expanding by 77 percent from 2005 to 2009; and
- The six states with the greatest number of entertainment software industry employees were, in order, California, Texas, Washington, New York, Massachusetts and Illinois.